AI Insights · Timothy · January 2022
Top 5 First Person Games in New Zealand Q4 2021 Performance Overview
Discover the performance trends of the top 5 first person games in New Zealand during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 first person games in New Zealand showed diverse trends in downloads, revenue, and active users. Here’s a detailed look at how these apps performed, based on data from Sensor Tower.
Call of Duty: Mobile Season 8
Throughout Q4 2021, Call of Duty: Mobile Season 8 experienced varied weekly revenue, peaking at approximately $66K in mid-October and ending the year at around $43K. Weekly downloads fluctuated, starting at 4.5K in early October and closing the quarter at approximately 4.1K. The game maintained a steady number of active users, ranging between 62K to 70K, with slight dips and peaks throughout the period.
Color Match
Color Match had a notable rise in downloads in December, starting with 2K and peaking at around 17K mid-month before settling at 9.9K by the end of the quarter. Revenue was minimal but saw a small increase towards the end of December, reaching $16. Active users surged from 1.6K to nearly 25K in the same month, indicating growing engagement.
Rec Room - Play with friends!
Rec Room saw a gradual decline in downloads, starting at 4.8K in early October and dropping to 2.8K by the end of December. Revenue showed minor fluctuations, peaking at $436 in early November. Active users followed a similar trend, decreasing from 6.4K to 5K over the quarter, with some fluctuations in between.
Yes or No?! - Food Pranks
Yes or No?! - Food Pranks experienced an initial surge in downloads, peaking at 5.3K in mid-October before stabilizing around 1.3K towards the end of December. Active users mirrored this trend, starting strong at 8.2K in October and maintaining around 6.7K by the end of the quarter. Revenue remained negligible throughout the period.
Giant Wanted
Giant Wanted saw a significant increase in downloads starting mid-November, peaking at 7.6K at the end of the month, before declining to around 3K by the end of December. Revenue, while initially non-existent, began to climb in December, reaching $77. Active users also increased, peaking at 9.7K in early December and then declining to 4.3K by the end of the month.
For more detailed insights and data, visit Sensor Tower.